![]() If the node subtree contains more than 1M triangles, Datasmith merges objects up to a level where the resulting meshes do not exceed 1M triangles. udatasmith file. See Importing Datasmith Content into Unreal Engine 4. Use the Datasmith importer available in the Toolbar of the Unreal Editor to import your. See Exporting Datasmith Content for Navisworks. See Installing the Datasmith Exporter for Navisworks.Įxport your Navisworks content using the Datasmith Export button added to the toolbar by the plugin. ![]() Install the Datasmith Exporter for Navisworks. ![]() This means that to get your content into the editor using Datasmith, you need to: Similar to the Revit or 3ds Max Datasmith Exporters, our Navisworks Exporter uses an export workflow. If you are planning to use Datasmith to import scenes from Navisworks into UE, reading this page can help you understand how your scene is translated, and how you can work with the results in Unreal Editor. It follows the basic process outlined in the Datasmith Overview and About the Datasmith Import Process documentation, but adds some special translation behaviors specific to Navisworks. This page describes how Datasmith imports scenes from Autodesk Navisworks into Unreal Engine (UE).
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